Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
Psychomachiae are malevolent spirits that thrive on pain and terror, drawn to places of suffering and misery. They possess individuals already steeped in wrongdoing, inciting them to commit further acts of violence and cruelty, feeding off their despair and guilt.
Size | Medium |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Common, Abyssal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Manifest Pain
The Psychomachia can create weapons from its own flesh, dealing 2d10 slashing damage with a melee attack. These weapons can also inflict an additional 1d6 psychic damage.
Possession
The Psychomachia attempts to possess a creature that has committed a wrong. The target must succeed on a Charisma saving throw or become possessed, suffering 1d8 Willpower damage each turn until they succeed on the saving throw.
Whisper of Atrocity
The Psychomachia whispers dark thoughts to a target within 30 feet, forcing them to make a Wisdom saving throw or take 3d8 psychic damage and suffer disadvantage on their next attack roll.