Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
Scavenger Packs are malevolent swarms of emaciated, possessed animals that embody the Banes of hunger and desperation. They thrive in areas of extreme deprivation, preying on the vulnerable and tempting them into possession with the promise of food, only to consume their very essence.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | dog, wolf, can understand common |
Armor Class | 14 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Feeding Frenzy
For each turn that the Scavenger Pack takes no damage, it can attack and consume a local minor spirit, increasing its Power by 1 until it reaches 9, at which point it splits into two Power 4 packs.
Possess
The Scavenger Pack attempts to possess a target within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or become possessed, gaining the Scavenger Pack's hunger and desperation.
Rake and Bite
The possessed victims of the Scavenger Pack can make melee attacks using their augmented strength, dealing 2d6 + 4 slashing damage.