Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Description
You form a sacred pact with a lower Spirit of the Umbra or a lower Spirit of the Weaver, allowing them to become your familiar. This spirit resides in an object of emotional significance to you, sharing knowledge and guidance while remaining non-combative. The spirit is also capapble to search and find things for you or manipulate the environment for you. It can dsitract others and thanks to them being without physical form, enter rooms through walls and closed doors. Allies who understand the language of the Umbra can interact with the spirit, while others hear you speaking in Ghost Language, making communication unique and mystical. You can not form a spirit pact with a Patron Spirit. To keep the spirit bound to you, you have to do something on a regular basis for the spirit. It can be a ritual, a chore, a tradition.
Level | 0 |
Range | N/A |