The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
Arcguard Sentinels are elite enforcers of the Sentinel Bastion, clad in glossy black armor with mirrored helms and pulsing rune-veins that signify their Resonance alignment. They patrol swiftly on hover pods and mag-walkers, often accompanied by drone units, using advanced anti-magic and force-based tools to maintain order and suppress destabilizing elements.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Resonance Code |
Armor Class | 18 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Anti-Magic Pulse Baton
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) force damage, and the target must succeed on a DC 15 Constitution saving throw or have their magical effects suppressed until the end of their next turn.
Force Shield
The Arcguard Sentinel can activate a force shield as a bonus action, granting it +2 AC until the start of its next turn.
Spell-Disruptor Net
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: The target is restrained by a shimmering net of magical energy. The target can use its action to make a DC 15 Dexterity check to escape.