Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
27 days ago
Last Updated
2 days ago
VisibilityPublic
Arcguard Sentinel
CR 6Medium Humanoid
Arcguard Sentinel
HP Range95 - 125 (Avg: 110)
AC18
XP2300

Description

Arcguard Sentinels are elite enforcers of the Sentinel Bastion, clad in glossy black armor with mirrored helms and pulsing rune-veins that signify their Resonance alignment. They patrol swiftly on hover pods and mag-walkers, often accompanied by drone units, using advanced anti-magic and force-based tools to maintain order and suppress destabilizing elements.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesCommon, Resonance Code
Defenses
Armor Class18
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Anti-Magic Pulse Baton

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) force damage, and the target must succeed on a DC 15 Constitution saving throw or have their magical effects suppressed until the end of their next turn.

Force Shield

The Arcguard Sentinel can activate a force shield as a bonus action, granting it +2 AC until the start of its next turn.

Spell-Disruptor Net

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: The target is restrained by a shimmering net of magical energy. The target can use its action to make a DC 15 Dexterity check to escape.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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