The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
Riftwatchers are tribal justice enforcers from Riftwatch Spire, clad in layered obsidian-leather plate with glowing pact-glyphs engraved into their skin. They patrol on raptor mounts or pact-bonded creatures, using their keen senses to sniff out illegal power and maintain order through public duels.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Abyssal |
Armor Class | 17 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ashshock Rod
Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 14 (4d6) fire damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Branded Gauntlet Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) radiant damage.
Pactbrand Chain Bind
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is restrained until the end of the Riftwatcher's next turn unless it succeeds on a DC 14 Strength saving throw.