Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
27 days ago
Last Updated
2 days ago
VisibilityPublic
Abyss Howler
CR 6Large Aberration
Abyss Howler
HP Range95 - 125 (Avg: 110)
AC15
XP2300

Description

A large aberrant creature that lurks in trauma planes, the Abyss Howler is blind and covered in shaggy fur. It has a skull-like face with three mouths and tracks prey by tasting psychic echoes of emotional wounds. Its voice destabilizes memory barriers, forcing victims to relive their worst moments out of sequence.

Details
SizeLarge
TypeAberration
CR6
XP2300
LanguagesTelepathy 60 ft.
Defenses
Armor Class15
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Echoing Howl (Recharge 5-6)

The Abyss Howler emits a psychic scream that forces all creatures within 30 feet to make a DC 15 Wisdom saving throw or relive their worst memory, taking 4d6 psychic damage and becoming frightened for 1 minute. Affected creatures can repeat the save at the end of each of their turns.

Multi-Mouth Bite

The Abyss Howler makes three bite attacks, one with each mouth. Each bite deals 1d8 + 4 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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