Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
27 days ago
Last Updated
2 days ago
VisibilityPublic
Acidveil Swimmer
CR 2Small Aberration
Acidveil Swimmer
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

A small, eel-like creature translucent with shifting, colorless organs, moving through dreamwater, a liquid state of memory residue. It secretes a hallucinogenic acid that induces vivid false memories, often of lives never lived.

Details
SizeSmall
TypeAberration
CR2
XP450
LanguagesTelepathic (Aetheric Resonance)
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acidveil Secretion

The Acidveil Swimmer sprays a 15-foot cone of hallucinogenic acid. Creatures in the area must succeed on a DC 13 Constitution saving throw or suffer vivid false memories for 1 minute, causing disadvantage on Wisdom and Intelligence checks and saving throws. Affected creatures can repeat the save at the end of each of their turns.

Memory Ripple

The Acidveil Swimmer emits a psychic pulse in a 20-foot radius. Creatures must succeed on a DC 13 Wisdom saving throw or have their personal timeline inverted briefly, causing confusion and disorientation (as the confusion condition) for 1 round.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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