Sword and Sorcery
The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Author's Note: “We were never meant to forget.”
The ancients called it Echo—
the invisible breath that held the world together.
The source of fire in the bone, and storm in the soul.
We called it magic.
Then came skyscrapers, satellites, the endless scroll.
We learned to split atoms, speak across oceans, cure what once killed gods.
Human marvels—iron birds, glass hearts, digital dreams.
And still…
the world whispers.
Because here on Terra,
magic never left.
It just learned to live beside us.
In the alleys, in the veins of cities, in the breath between seconds.
In the crack of thunder beneath your touchscreen.
In the blade that hums when you’re alone.
In the child who awakens at ten and burns.
We gave the world a name.
We call it Genius—a planet of invention and memory.
A place where miracle meets machine.
Where a spell may light a cigarette.
Or level a city block.
Where gods now wear hoodies,
And monsters sue you in court.
Some say tech will outgrow magic.
Others say magic is letting us believe that.
But here’s the truth—
Magic is not a thing of the past.
It’s the beating heart of now.
And the Circle still turns.
Welcome to Terra.
The fable world.
The future carved from echoes.
Made by Lowki.
Played | 9 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range20 - 34 (Avg: 27)
AC13
XP200
Description
A small, crucible-born creature that feeds on light and warmth, leaving victims drained of heat, light, and memory. Its presence is quiet and invasive, often used by assassins to sow confusion and forgetfulness.
Details
Size | Small |
Type | Aberration |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Light Drain
The Blotwing Moth drains ambient heat and light from a creature it lands on, dealing 2d6 cold damage and 1d6 necrotic damage. The target must succeed on a DC 13 Wisdom saving throw or lose a random memory or sense of direction for 1 minute.
Silent Flight
The Blotwing Moth can move silently and invisibly in dim light or darkness, making it difficult to detect.