The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
A large, stoic bird with long legs and a lightning-shaped beak adorned with golden feather rings. It remains motionless amidst chaos, its gaze causing disorientation in aggressors and its first step altering local physics.
Size | Large |
Type | Beast |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Law of the First Step
When the Crookbeak Heron moves, the first creature that moves within 30 feet after it must succeed on a DC 15 Intelligence saving throw or have its movement altered unpredictably, as if the local physics momentarily shift. On a failed save, the creature's movement is halved and it cannot move in a straight line for its next turn.
Lightning Beak
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Piercing Stare
The Crookbeak Heron fixes its gaze on one creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or become disoriented, suffering disadvantage on attack rolls and ability checks that require directional awareness for 1 minute. The target can repeat the saving throw at the end of each of its turns.