Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
27 days ago
Last Updated
2 days ago
VisibilityPublic
Driftjaw Lantern
CR 5Medium Aberration
Driftjaw Lantern
HP Range80 - 90 (Avg: 85)
AC14
XP1800

Description

A medium crucible-born creature that swims through emotional and psychic realms, drawing out buried memories and shaping them into vivid hallucinatory illusions. It emits a soft, flickering light and has a calm yet unnerving presence.

Details
SizeMedium
TypeAberration
CR5
XP1800
LanguagesTelepathy 60 ft.
Defenses
Armor Class14
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Memory Lure

The Driftjaw Lantern targets one creature within 60 feet, forcing it to relive its most cherished memory. The target must succeed on a DC 15 Wisdom saving throw or become charmed and incapacitated, experiencing vivid hallucinations for 1 minute or until it takes damage.

Soul Light Beam

The creature emits a beam of psychic energy from its jaw-lantern in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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