The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
A medium-sized echo-anomaly resembling a sloth with limbs made of icicle-veined tendrils. It hangs upside down in time rather than from trees, dripping liquid memory from its mouth. It exerts a freezing effect on local timefields, slowing or halting events, thoughts, and spellcasting nearby.
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | Telepathy 60 ft. |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Temporal Drip
The Dripjaw Sloth drips liquid memory onto a target within 30 feet, forcing them to relive a moment in time. The target must succeed on a DC 15 Wisdom saving throw or have their speed halved and spellcasting slowed for 1 minute.
Time Freeze Aura
The Dripjaw Sloth emits an aura in a 15-foot radius that slows all creatures except itself. Creatures in the aura have their movement speed halved, cannot take reactions, and must succeed on a DC 15 Intelligence saving throw to cast spells or take actions other than a single action or bonus action each turn.