Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
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Created
27 days ago
Last Updated
2 days ago
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Crucible Draw: Ember Inversion
Level 4
Crucible Draw: Ember Inversion

Description

You no longer simply burn. You harvest. With precise body focus and flame manipulation, you open your Resonance core to incoming elemental energy—drawing heat from foreign spells, even those not aligned with Fire. You absorb not the full attack, but the residual thermal trail—the chaotic aftermath most mages ignore. The more varied the attack types, the hotter your internal flame burns—without raw mana input. Function: Absorb Heat Signature: You gain a charge each time you survive a magical strike that emits heat, friction, or energetic signature. Store up to 3 charges before automatic release. Release with: “Crucible Unbound!” → a massive close-range flame surge, stylized to mirror the elements you absorbed (e.g., crackling with lightning-static, glowing with radiant gold, etc.). Bonus: Absorbing cold-type spells creates unstable thermal fusion—release becomes more explosive and less directional.

Spell Details
Level4
Range5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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