550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger.
Played | 27 times |
Cloned | 0 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Coordinates | (646, -5237) |
Once Amn’s proudest port and the jewel of the Alandor Coast, Murann—now called Murannheim—has become a grim stronghold in the monstrous kingdom of Muranndin. Seized in 1371 DR by the ogre mage Sothillis and his consort Cyrvisnea, the city fell under the sway of dark arcana and monstrous tyranny. The bustling trade hub was transformed into a fortified nexus of conquest, its once-thriving merchant fleets replaced by war galleys, slavers, and ironclad hulks. Muranndin stretches from the Small Teeth Mountains to the Wealdath Forest and southward to the Dragon's Head Peninsula, its interior teeming with goblins, ogres, and enslaved humans. Despite attempts at governance under the so-called Great Mur, rivalries among ogre chieftains and friction with Cyrvisnea’s undead loyalists threaten to unravel the kingdom. Nevertheless, Murannheim endures as a deadly bastion of monstrous ambition, an ever-present menace to Amn and its mercantile dominion.
As one approaches Murannheim, the sea turns gray beneath bloated storm clouds that seem perpetually stalled over the coast. Towering black walls rim the harbor, bristling with jagged spikes and siege ballistae. Where merchant flags once flapped, blood-red banners bearing a three-eyed skull now hang limp in the still, oppressive air. The harbor reeks of rust, brine, and rot—docks once vibrant with trade now clogged with slave ships and monstrous warships. Within the city, soot-blackened buildings lean beneath the weight of monstrous repurposing, their windows shuttered with bone or broken. The cobbled streets ring with the guttural shouts of goblin enforcers and the heavy footfalls of ogre patrols. Fires blaze in massive forges near the city center, and the acrid scent of blood and oil taints every breath. The mood is tense, dangerous, and alien—a conquered place that has forgotten its own name.