BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
27 days ago
Last Updated
4 days ago
VisibilityPublic
Jim Gordon
Jim Gordon
Level 5 Human Professional -
A stern and serious man, serving as Gotham's police commissioner. Known for his dedication to justice and his unwavering moral compass, he often finds himself at odds with the darker elements of the city.
Details
RaceHuman
ClassProfessional
Level5
Alignment
PronounsHe/Him
Location620, 612
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns0
Shields0
Sparks0
appearance
Gordon’s in his early 60s, tall and wiry, with a veteran’s posture and a detective’s wariness. His reddish-gray hair is combed back but always a bit windblown. He wears a long tan trench coat over rumpled shirts and loose ties, the cuffs darkened by years of cigarette ash. A half-crushed pack is always in his breast pocket, and his lighter—a battered brass piece from his academy days—clicks open in moments of silence. His face is lined, jaw firm, with a mustache as iconic as his badge once was. Sharp green-gray eyes hide behind smudged glasses. He chain-smokes when stressed, which is often, and though he tells himself he'll quit, everyone knows he won't—not while Gotham still needs him.
personality
Gordon walks like a man with weight on his shoulders but fire in his spine—calm, controlled, but never passive. He speaks plainly, with gravel in his voice and a cop’s directness, rarely wasting words unless it’s to deliver a dry joke. He believes in justice but knows the system fails more often than not, so he leans on trust—in people, not rules. He's loyal to those who earn it, including the Bat, even when their methods clash. A heavy thinker and light sleeper, Gordon forms few relationships, but guards them fiercely. He doesn’t posture, but his presence demands respect. A realist shaped by years of compromise, he still carries hope like an ember he refuses to let go out.
backstory
A career cop from Chicago, James Gordon came to Gotham to clean up a city drowning in crime, corruption, and masked madness. Rising through the ranks despite being surrounded by compromised officers and crooked politicians, he earned a reputation for incorruptible integrity and sharp instincts. As commissioner, Gordon formed an uneasy alliance with Batman, becoming the only official channel between the GCPD and Gotham’s vigilantes. Over the years, he’s battled crime lords, internal rot, and even the loss of his daughter’s safety. After stepping down, Gordon briefly worked as a private investigator and federal liaison during a surge of masked-related threats. Though he's no longer commissioner, his moral compass and quiet authority still shape the city’s pulse.
Stats
Strength
12
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
14
Armor Class
11
Max HP
30
Speed
30

HP

30 / 30 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Jim Gordon is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service