BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
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Scarecrow (Dr. Jonathan Crane)
Scarecrow (Dr. Jonathan Crane)
Level 5 Enhanced Human Villain -
A brilliant but unhinged psychologist turned villain, obsessed with fear as a weapon. He uses his expertise in psychology and chemistry to manipulate and terrify his victims.
Details
RaceEnhanced Human
ClassVillain
Level5
Alignment
PronounsHe/Him
Location376, 868
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns0
Shields0
Sparks0
appearance
A gaunt, sinister figure dressed in tattered burlap with exaggerated hollow eyes and a jagged stitched mouth. He wears a wide-brimmed hat and ragged clothes reinforced with leather straps, evoking the traditional imagery of a scarecrow. He often carries implements like scythes, syringes, or toxin canisters.
personality
Cold, calculating, and sadistic, Dr. Crane thrives on manipulating others' phobias. He takes pleasure in reducing even the strongest individuals to quivering wrecks, driven by a need to understand and control the minds of others.
backstory
Once a respected professor, Dr. Jonathan Crane became consumed by his fascination with fear, leading him to abandon his career for a life of crime as the Scarecrow. His experiments with fear toxins have made him a formidable foe, using his knowledge to instill terror in others.
Stats
Strength
8
Dexterity
14
Constitution
10
Intelligence
18
Wisdom
16
Charisma
12
Armor Class
14
Max HP
50
Speed
40

HP

50 / 50 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Scarecrow (Dr. Jonathan Crane) is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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