BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
27 days ago
Last Updated
4 days ago
VisibilityPublic
Elasti-Woman(Rita Farr)
Elasti-Woman(Rita Farr)
Level 3 Metahuman Professional -
Rita Farr is a poised and elegant young woman with soft auburn waves and vintage flair, who works at The Daily Grind in Gotham. Behind the counter, she serves coffee with a movie star’s charm and a timeless smile, treating every customer like a guest at a premiere.
Details
RaceMetahuman
ClassProfessional
Level3
Alignment
PronounsShe/Her
Location383, 1354
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns0
Shields0
Sparks0
appearance
Rita Farr appears in her early twenties, with the elegance of a classic Hollywood starlet. She moves with regal poise, her every step graceful and practiced. Her auburn hair falls in soft waves around a face of high cheekbones, a delicate jawline, and red-painted lips. Her green eyes, lined in perfect eyeliner, scan her surroundings like she’s waiting for her cue. Though working at The Daily Grind, she radiates timeless star quality. When duty calls, she dons a sleek red-and-white bodysuit with a high collar, white gloves, and a wide belt—vintage in style, but built for flexibility. Her look blends silver screen glamor with heroic presence.
personality
Rita Farr is forever 24. Not just in body, but in mind—emotionally suspended in the height of her stardom, her sense of self crystallized in mid-century elegance. She speaks with a polished mid-Atlantic accent, often lacing her sentences with vintage charm and theatrical flair: “Heavens, darling,” and “Quite the spectacle, wouldn’t you say?” Despite the poise, she’s displaced—bewildered by modern culture, social norms, even slang. Her years as an immobile mass taught her patience and humility, but she still clings to old Hollywood as a coping mechanism. Rita is a study in contradictions: graceful but lost, commanding but insecure. She’s begun forging bonds with her Doom Patrol housemates, seeing in them broken reflections of herself. And though she can’t age or die, she often wonders if she’ll ever truly grow.
backstory
In 1956, Rita Farr had it all—beauty, fame, and a career gilded in spotlight. A freak accident on set exposed her to a strange chemical mist, destabilizing her body on a molecular level. Her form melted into a massive gelatinous heap, and she fell into a coma-like state that lasted over sixty years. Niles Caulder never abandoned her, housing her in a sealed room within Orpheus House, a warped mansion near Apero Park. Eventually, she began to regain awareness and—with Caulder’s help—learned to reassemble herself. Her powers now grant her immortality, total bodily elasticity, and the ability to shift her form at will. Yet her youth remains unshaken, preserved as if caught in amber. Though decades have passed, Rita is still that 24-year-old ingénue—trying to understand a future that moved on without her, one latte and heroic mission at a time.
Stats
Strength
17
Dexterity
13
Constitution
12
Intelligence
10
Wisdom
18
Charisma
20
Armor Class
14
Max HP
60
Speed
35

HP

60 / 60 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Elasti-Woman(Rita Farr) is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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