BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
Wayne Manor
Wayne Manor
Point of Interest
Details
Coordinates(823, 1658)
Description

Wayne Manor stands as a sentinel of Gotham's legacy, perched atop the hills of Bristol Township, just beyond the city's reach. Its Gothic spires and stone facades whisper tales of a bygone era, where the Wayne family's influence shaped the city's foundations. The manor's grand halls and shadowed corridors have witnessed generations of triumphs and tragedies, most notably the orphaning of young Bruce Wayne. Beneath its stately exterior lies the Batcave, a subterranean nexus of justice, where the Dark Knight strategizes against Gotham's ever-looming darkness. In the Rebirth era, the manor has seen transformations—once repurposed as Arkham Asylum during Bruce's financial downfall, only to be reclaimed and restored to its former grandeur. Wayne Manor is more than a residence; it's a symbol of resilience, a bastion where the past and present converge, and where the fight for Gotham's soul continues beneath its very foundations.​

Appearance

The manor features towering Gothic spires, intricate stonework, and expansive gardens, with an air of mystery surrounding its darkened windows and grand entrance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service