Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 46 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Drake Manor
Point of Interest
Details
Coordinates | (847, 1687) |
Description
Drake Manor, once a symbol of the Drake family's wealth, now stands as a solemn refuge for Tim Drake, the third Robin. The estate is maintained by Mrs. McIlvaine, a devoted housekeeper, while a hidden passage leads to the Batcave, embodying Tim's dual life as a hero and a grieving son.
Appearance
The stone facade of Drake Manor is imposing yet elegant, with ivy creeping up its walls and large, arched windows that hint at the grandeur within. Inside, the halls are adorned with portraits of the Drake family, each room filled with a mix of opulence and an air of melancholy, echoing the laughter of the past.