BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
Amusement Mile
Amusement Mile
Point of Interest
Details
Coordinates(757, 1447)
Description

Amusement Mile clings to Gotham’s northeastern coast like a rusted smile, a relic of faded grandeur and festering madness. Born in the early 20th century during Gotham's industrial boom, it was the brainchild of Carlo Geroldy, with funding from Benjamin Wayne, envisioned as a haven of joy and escape. Nickelodeons, theaters, and carnival rides once lit up the night, drawing crowds eager to forget the city's shadows. But as factories shuttered and prosperity waned, the laughter died, leaving behind skeletal remains of Ferris wheels and funhouses. In the void, darkness took root. The Joker claimed the Mile, twisting its remnants into a macabre playground of chaos, his Funhouse a labyrinth of terror. In the Rebirth era, Dick Grayson sought redemption for the Mile, envisioning a revival through Haly's Circus. Yet, the scars run deep, and the echoes of manic laughter still haunt the salt-stained air, a testament to Gotham's perpetual dance with its own demons.​

Appearance

The area is filled with rusted carnival rides, dilapidated funhouses, and flickering neon signs that barely illuminate the darkness. The air is thick with a sense of foreboding, and the remnants of joy are overshadowed by the Joker's chaotic influence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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