Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 46 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Aparo Park
Point of Interest
Details
Coordinates | (375, 1354) |
Description
Aparo Park Nestled west of Otisburg, Aparo Park offers a rare breath of green amidst Gotham's concrete sprawl. Named after artist Jim Aparo, its winding paths and shadowed groves have witnessed clandestine meetings and whispered confessions. During the No Man's Land crisis, it served as a neutral ground, a place where enemies could parley under the watchful eyes of ancient oaks.
Appearance
The park features lush greenery, winding paths, and towering ancient oaks that provide shade and a sense of tranquility. Hidden benches and secluded spots invite quiet reflection or hushed conversations.