BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
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28 days ago
Last Updated
5 days ago
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Gotham City Hall
Gotham City Hall
Point of Interest
Details
Coordinates(422, 772)
Description

The seat of its municipal power. This building, rich in history and political importance, often plays host to the city’s most important decisions. Beneath its polished exterior, the building is full of corruption and deals made behind closed doors. It’s a symbol of Gotham’s flawed governmental system, where the line between public service and personal gain is often a blur. To some, it’s a place of hope for change; to others, it’s just another tool for control. An imposing structure, City Hall is built in classical style, with grand steps leading up to its entrance, flanked by statues of past mayors. The interior is just as grand, with high vaulted ceilings, intricate marble flooring, and gilded chandeliers hanging overhead. In the darker corners of the building, however, the shine fades, revealing the cracks in the system. The offices are filled with expensive wood furniture and piles of paperwork, but the atmosphere is always tense, the air thick with ambition and compromise.

Appearance

An imposing structure in classical style, City Hall features grand steps leading to its entrance, flanked by statues of past mayors. Inside, high vaulted ceilings and intricate marble flooring create a sense of grandeur, while the atmosphere is thick with ambition and compromise, revealing the cracks in the system.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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