BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
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28 days ago
Last Updated
5 days ago
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Containment Sector
Containment Sector
Point of Interest
Details
Coordinates(175, 3006)
Description

Buried deep within the secure quadrant of the Watchtower, the Containment Sector serves as a fortress designed to hold metahuman threats, alien entities, and arcane anomalies. Each cell is independently powered and lined with adaptive nanometal alloy, equipped with countermeasures for various abilities, including psychic dampening fields and mystical wards inscribed by powerful sorcerers. Observation windows are one-way, monitored continuously by both AI and human oversight, ensuring maximum security. In emergencies, a zero-G lockdown protocol can be activated, suspending all kinetic movement within the sector. Access to this highly classified area requires triple-authentication: biometric, magical, and psychic, making it one of the most secure locations for containing the most dangerous foes of Earth and beyond.

Appearance

The Containment Sector is a stark, high-tech facility with gleaming nanometal walls and dimly lit corridors. Each cell is uniquely designed, showcasing various containment measures, while the observation windows glow faintly, hinting at the powerful entities held within. The atmosphere is tense, with a constant hum of machinery and the occasional flicker of magical wards.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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