Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 46 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Gotham Gazette Headquarters
Point of Interest
Details
Coordinates | (271, 686) |
Description
Once a beacon of free press, the Gotham Gazette HQ now stands weathered by decades of corruption, budget cuts, and the city’s rising chaos. Still, a handful of tenacious journalists—led by old-school editors and ambitious upstarts—refuse to let truth die in the shadow of crime. The building has seen fires, bomb threats, and more, but the presses never stopped rolling.
Appearance
A tall, blocky tower from the 1940s with gargoyle ledges and oxidized brass signage. The exterior is soot-stained stone, with windows barred or cracked. Inside, it’s buzzing with clattering keyboards, flickering monitors, and stacks of folders, while the top floor houses the newsroom and the editor’s office with a view of a city always on the brink.