BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
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Created
28 days ago
Last Updated
5 days ago
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Jane’s Room – The Switchboard
Jane’s Room – The Switchboard
Point of Interest
Details
Coordinates(385, 1357)
Description

Jane’s Room – “The Switchboard” When asked what she wanted, Jane didn’t hesitate: a space where her alters could breathe. With Niles’ help and Bruce Wayne’s money, she had a room built just for them. At first glance, it's a cozy artist's loft—soft lighting, walls of canvas, sketchbooks, incense, and music humming low from an old record player. But the centerpiece is a massive, custom-built switchboard—a surreal sculpture of dials, buttons, and rotary knobs. It doesn’t do anything mechanical. Each switch is labeled with the name of a personality. Jane uses it like a ritual, “tuning” herself, giving a sense of control over the storm in her head. Around the room are alcoves styled for specific alters: a reading nook for Miranda, a punching bag for Hammerhead, a childlike tea set for Baby Doll. Here, Jane isn’t fractured—she’s hosting. Healing. Choosing.

Appearance

The room is filled with artistic chaos, with alcoves dedicated to each alter: a reading nook for Miranda, a punching bag for Hammerhead, and a whimsical tea set for Baby Doll, all contributing to the atmosphere of healing and hosting.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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