BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
The Hallow
The Hallow
Point of Interest
Details
Coordinates(666, 914)
Description

The Hallow stretches in a low, circular layout beneath layers of Gotham's forgotten architecture. Its ceiling curves like a dome, patched with raw steel beams and leftover biotech panels that occasionally emit a faint, greenish hum. The walls are a tapestry of exposed cables, faded chalk scrawlings, and burn marks from the site’s former experiments—left deliberately untouched. The floor is cracked concrete softened by scattered rugs and worn tarps, pulled from old safehouses. In the center rests a sunken fire pit ringed with scorched stone and rigged with flickering synthetic flames that cast long shadows and a low amber glow. Around it, an uneven circle of salvaged chairs—some cushioned, others old riot shields propped on crates. There's a battered table nearby always covered in half-solved puzzles, playing cards, or stray shell casings. part memory vault. The kind of room built for silent confessions, loaded stares, or planning what comes next when the city gets too loud.

Appearance

The Hallow has a low, circular layout with a dome-like ceiling patched with steel beams and biotech panels. The walls are adorned with exposed cables, graffiti, and burn marks, while the floor is a mix of cracked concrete and scattered rugs, creating a warm yet eerie atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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