BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played50 times
Cloned4 times
Created
35 days ago
Last Updated
12 days ago
VisibilityPublic
Roy’s Room – The Quiver
Roy’s Room – The Quiver
Point of Interest
Details
Coordinates(661, 918)
Description

Roy’s Room, known as The Quiver, is a vibrant and chaotic space filled with energy. The brick walls are adorned with old concert posters and neon signs, while a corkboard displays a mix of tech sketches, photos of friends, and scattered ideas. The unmade bed is a jumble of blankets with arrows sticking out, hinting at Roy's playful nature. A cluttered workbench holds various arrow components and a half-finished espresso machine, while a bow rack stands in the corner like a shrine to his craft. Guitars hang from the walls, and a mini-fridge filled with hot sauces hums quietly beneath a shelf. Despite the chaos, Roy has an uncanny ability to find everything he needs in this loud, lived-in sanctuary.

Appearance

A lively room with brick walls, concert posters, and a mix of clutter and creativity. The air is filled with the scent of coffee and the sound of a humming fridge, creating a unique atmosphere of inspiration and chaos.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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