BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played50 times
Cloned4 times
Created
34 days ago
Last Updated
11 days ago
VisibilityPublic
BoomBox
BoomBox
Point of Interest
Details
Coordinates(656, 917)
Description

“Welcome to BoomBox—my lab, my sanctuary, my noise factory. Used to be a biotech lab, now it’s where I build, break, and rebuild again. Left side’s weapons work: trick arrows, modded ammo, collapsible bows, gear for Hood. Tools everywhere, everything’s slightly scorched—means it works. Right side? The fun stuff. Grapplers, shock darts, singing bolas. There’s a mini-forge in the back that gets hotter than hell’s breath, and a custom vent to match. Speakers in the walls, music blasting 24/7. I test gear to a beat—makes the explosions feel timed. The soda machine’s a front for high-risk gadgets. Whiteboard’s a mess of blueprints and snack ideas. Red-and-gold lighting sets the mood. I don’t sleep much, but when I’m in here? I’m in the zone. This is where gear is born, booms are brewed, and problems go to get solved—or explode trying.”

Appearance

The room is divided into two main areas: one for weapon modding, featuring reinforced tables and advanced tools, and the other for experimental devices, highlighted by a glowing forge and a wall covered in blueprints. Mood lighting in red and gold gives the space an energetic, alive feel, while an old soda machine conceals high-risk equipment.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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