BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
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28 days ago
Last Updated
5 days ago
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The Redline
The Redline
Point of Interest
Details
Coordinates(663, 923)
Description

The Redline Tucked into the far end of The Bunker, The Redline is Jason’s domain of precision and punishment. A brutalist, industrial space with scorched walls, cracked floors, and the ever-present scent of gunpowder, it’s where he dials in his edge. Custom targets line a modular range—drones, armored mannequins, and shifting obstacle setups—each one synced to scenario drills Jason programs himself. Red-tinted LEDs bathe the room in a glow that’s equal parts warning and comfort. The hum of automated systems and the rhythmic click of reloading echo through the chamber. Along the side wall: a gear bench, weapons rack, and a compact shrine to the craft—photos, schematics, and a few blood-streaked mementos. The Redline isn’t just for target practice. It’s where Jason trains for the moment hesitation means death. When he steps in here, it’s not about rage. It’s control. Focus. Survival.

Appearance

A brutalist, industrial space with scorched walls, cracked floors, and red-tinted LEDs casting an ominous glow.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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