BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
The Drop Zone
The Drop Zone
Point of Interest
Details
Coordinates(659, 915)
Description

The Drop Zone is where downtime meets grind time. Tucked near the center of the Bunker, it’s a wide, open space layered with personality—half hangout, half workshop. Industrial lamps hang low over a massive tool table, scarred from a hundred projects and field repairs. One wall’s lined with lockers and gear racks; another’s got a dented vending machine Roy swears he fixed (he didn’t). A battered couch, game console, and old Gotham Knights posters make it feel lived in. The air smells faintly like solder and takeout. This is where plans are hatched, armor gets patched, and quiet moments stretch out between chaos. Whether it’s Jason oiling his pistols, Roy sketching a new rig, or just killing time before the next storm, The Drop Zone’s always got a seat open.

Appearance

A spacious area filled with industrial lamps, a massive scarred tool table, lockers, and a dented vending machine. A battered couch and game console add a touch of comfort, while Gotham Knights posters adorn the walls.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service