BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
The Afterglow
The Afterglow
Point of Interest
Details
Coordinates(666, 921)
Description

The Afterglow — Cleared Spare Room (1000 characters max): Once hers, now bare. The Afterglow has been cleared out—walls repainted a neutral gray, the sunlight-drenched curtains taken down, the Tamaran tech quietly removed. Only the name remains, etched in Roy’s handwriting on a small metal plate outside the door. Jason cleared it himself. Said it was time. Said she wouldn’t want it frozen in amber. Now it’s just a spare room—clean, quiet, waiting. A fold-out cot leans against the wall. A few crates stacked in the corner. A work lamp, a desk, nothing personal. But there’s a warmth to it still, a strange stillness, like the room remembers what it was. Sometimes when the hallway's quiet, you’d swear it still smells faintly of burnt sugar and ozone. No one's claimed it. Not yet. But it's there, ready for someone who needs a space to land. A ghost of firelight lingers in the corner, fading slow.

Appearance

A bare room with gray walls, a fold-out cot, stacked crates, and a desk with a work lamp. A small metal plate outside the door bears the name 'The Afterglow.'

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service