BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
Cloned3 times
Created
28 days ago
Last Updated
5 days ago
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Kori's Departure
Kori's Departure
Point of Interest
Details
Coordinates(1759, 3736)
Description

Lore Note: Kori’s Departure Koriand’r didn’t leave in anger—she left with silence. One morning, the team woke to find her room cleared out, her communicator left on her desk with a handwritten note: “I need to find my own peace. I’ll see you when I’m ready.” No explanation, no timeline. Just gone. The Afterglow incident had changed her. What once felt like home started to feel like a cage. Jason took it the hardest. Roy tried to keep the mood light, but everyone felt it. She left not because she didn’t care, but because she cared too much. And no one’s filled that space since.

Appearance

The room is dimly lit, with shadows dancing across the walls. Dust motes float in the air, and the faint scent of lavender lingers, a reminder of Kori's presence. The bed is neatly made, but the closet stands empty, and the desk is cluttered with notes and sketches that hint at her thoughts and dreams.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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