BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played46 times
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Created
28 days ago
Last Updated
5 days ago
VisibilityPublic
The Bleachers
The Bleachers
Point of Interest
Details
Coordinates(557, 587)
Description

The Bleachers (Stephanie’s Room) Stephanie’s room is a high-ceilinged loft above the main floor, all reclaimed wood, old pipes, and skylight beams. It’s half hideout, half home—her purple-and-gold suit hangs on an open locker door beside a bulletin board full of maps, pinned notes, and sarcastic sticky tabs. A worn-out couch faces a CRT TV hooked to a vintage game console, and her bed’s always unmade but full of warmth. Tucked beside her gear is a stack of Gotham Gazette clippings—some with her name in the byline, most about people the system forgot. There’s a quiet edge behind the bold colors: a space carved out not just to rest, but to belong.

Appearance

The loft is characterized by its rustic charm, with exposed beams and a vibrant color palette of purple and gold. The open locker door displays her suit, and the CRT TV adds a nostalgic feel to the space.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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