Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 46 times |
Cloned | 3 times |
Created | 27 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
The character can run an extra 100 feet x their character level per turn. They can also run up or down vertical surfaces and across the surface of water. This power is accumulative with any other speed attributes the character may possess. For example a level 15 speedster with a 30 speed and this ability could move 1,530 feet per turn. A limitation of such speed is that the character will become tired and fatigued within an hour. The increased speed requires friction and heat which leaves the character vulnerable to cold based attacks. Cold damage against you is rolled with advantage. Ice or other slick terrain requires a dexterity check.
Spell Details
Level | 0 |
Range | N/A |