
Gwendalar — a world where wonder and wickedness walk as one. Kingdoms war, courts seethe with betrayal, and magic stirs beneath wild lands and haunted ruins. Beauty and death dance together — siren songs over bloodied seas, cursed temples in shifting woods. Heroes rise, tyrants fall, and legends are carved in a land that remembers… and forgives nothing. Gwendalar is alive. It doesn’t care if you survive. But if you do… your story will echo forever.
Played | 0 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 22 days ago |
Visibility | Public |

Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Abyssal, Common |
Armor Class | 13 |
HP Range | 3 - 12 (Avg: 8) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Claw (Bite in Beast Form)
Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility
The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Scare
One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.