Gwendalar world illustration - High Fantasy theme
High Fantasy

Gwendalar

D
DadMagic

Gwendalar — a world where wonder and wickedness walk as one. Kingdoms war, courts seethe with betrayal, and magic stirs beneath wild lands and haunted ruins. Beauty and death dance together — siren songs over bloodied seas, cursed temples in shifting woods. Heroes rise, tyrants fall, and legends are carved in a land that remembers… and forgives nothing. Gwendalar is alive. It doesn’t care if you survive. But if you do… your story will echo forever.

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Created
24 days ago
Last Updated
22 days ago
VisibilityPublic
Ice Mephit
CR 0.5Small Elemental
Ice Mephit
HP Range6 - 36 (Avg: 21)
AC11
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesAquan, Auran
Defenses
Armor Class11
HP Range6 - 36 (Avg: 21)
Damage Vulnerabilities,
Damage ResistancesNone
Damage Immunities,
Condition Immunities
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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