Havenridge world illustration - Modern theme
Modern

Havenridge

O
Oriest

The small town of Havenridge, MO nestled in the Ozarks hides secrets


Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town. Tone and Themes Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl. Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure. Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played3 times
Cloned1 times
Created
14 days ago
Last Updated
14 days ago
VisibilityPublic
Elias Voss, Vampire Patriarch
CR 13Medium Undead
Elias Voss, Vampire Patriarch
HP Range144 - 144 (Avg: 144)
AC17
XP10000

Description

Elias Voss is a centuries-old vampire who has turned Havenridge into his personal fiefdom. With a charming demeanor that masks his cruel nature, he manipulates the town's inhabitants and feeds on their life force, all while ruling from the ominous Old Voss Manor.

Details
SizeMedium
TypeUndead
CR13
XP10000
LanguagesCommon, Infernal
Defenses
Armor Class17
HP Range144 - 144 (Avg: 144)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one grappled target. Hit: 11 (1d6 + 4) piercing damage plus 14 (4d6) necrotic damage. Voss regains HP equal to the necrotic damage.

Charm

One humanoid within 30 ft. must succeed on a DC 17 Wisdom saving throw or be charmed for 24 hours.

Legendary actions

(3/round): Move (1): Moves speed without provoking opportunity attacks. Strike (1): Makes an unarmed strike. Blood Call (2): Summons 1d4 Bloodtick Swarms (arrive next round).

Multiattack

Elias Voss makes two unarmed strikes or one unarmed strike and one bite.

Unarmed Strike

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 17).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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