Havenridge world illustration - Modern theme
Modern

Havenridge

O
Oriest

The small town of Havenridge, MO nestled in the Ozarks hides secrets


Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town. Tone and Themes Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl. Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure. Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played3 times
Cloned1 times
Created
14 days ago
Last Updated
14 days ago
VisibilityPublic
Dracula, the Crimson Wanderer
CR 13Large Undead
Dracula, the Crimson Wanderer
HP Range150 - 150 (Avg: 150)
AC18
XP10000

Description

A rival vampire lord, Dracula, the Crimson Wanderer, is a lean and aristocratic figure with a tattered cape and a cruel smile. He drifts through Havenridge, drawn by the town's blood-rich isolation, challenging the dominion of Elias and turning locals into his thralls.

Details
SizeLarge
TypeUndead
CR13
XP10000
LanguagesCommon, Infernal
Defenses
Armor Class18
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one willing or grappled target. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) necrotic damage. Dracula regains HP equal to necrotic damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Mesmerize

One creature within 30 ft. must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute, obeying Dracula’s commands.

Multiattack

Dracula makes two claw attacks or one claw and one bite.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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