Havenridge world illustration - Modern theme
Modern

Havenridge

O
Oriest

The small town of Havenridge, MO nestled in the Ozarks hides secrets


Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town. Tone and Themes Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl. Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure. Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played3 times
Cloned1 times
Created
14 days ago
Last Updated
14 days ago
VisibilityPublic
Caleb Howler
CR 7Medium Humanoid
Caleb Howler
HP Range104 - 104 (Avg: 104)
AC15
XP2900

Description

Once a skilled hunter from Havenridge, Caleb Howler was cursed by a bite in the Hollow Woods, transforming him into a fearsome wolf-like creature under the moonlight. Now, he roams the woods, torn between his human nature and the primal instincts of the beast within, often blamed for livestock deaths but possibly fighting against greater evils like vampires.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesNone
Defenses
Armor Class15
HP Range104 - 104 (Avg: 104)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a humanoid, they must succeed on a DC 13 Constitution saving throw or be cursed with lycanthropy.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Howl (Recharge 6)

Creatures within 60 ft. must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. They can repeat the saving throw at the end of each of their turns.

Multiattack (Hybrid/Wolf Form)

Caleb makes one bite attack and one claw attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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