Modern
The small town of Havenridge, MO nestled in the Ozarks hides secrets
Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town.
Tone and Themes
Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl.
Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure.
Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played | 3 times |
Cloned | 1 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Sanctuary
Abjuration•Level 1

Description
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Spell Details
Level | 1 |
Range | 30 |