Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
Cloned0 times
Created
48 days ago
Last Updated
26 days ago
VisibilityPublic
Kieran
Kieran
Level 4 Human Rogue -
A former best friend of the king Alaric, now his mortal enemy, living in The Mistveil Keep.
Details
RaceHuman
ClassRogue
Level4
Alignment
PronounsHe/Him
Location247, 568
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces5
Silver Pieces20
Copper Pieces100
appearance
Kieran, known to some as Amicimort, moves with the fluid grace of a shadow, a testament to his rogue's training. His ethereal beauty, a stark contrast to his swampy domain, is accentuated by his finely tailored attire. Dark, supple leathers and subtly shimmering silks, chosen for both practicality and elegance, cling to his lean frame, allowing for silent movement and concealed weaponry. His pale skin, bearing only the faintest marks of his environment, glows with an almost otherworldly luminescence. His dark eyes, sharp and perceptive, scan his surroundings with a rogue's keen awareness, missing no detail. A silver amulet, bearing a cryptic symbol, hangs at his throat, a relic of his past, perhaps concealing a hidden blade.
personality
Kieran exudes an air of refined nobility, even as he embraces the shadows of a rogue. His demeanor is smooth and captivating, his words carefully chosen to charm and deceive. He possesses a subtle, almost hypnotic charm, a seductive whisper that can sway even the most resolute of hearts. His dark humor, tinged with melancholy, serves as a shield, masking the profound pain that gnaws at his soul. He is a master of manipulation, using his charisma, intellect, and rogue's skills to navigate the treacherous currents of Mithammar. Despite his manipulative tendencies and shadowy profession, a flicker of genuine remorse and a yearning for redemption can be glimpsed in his eyes, a testament to the noble heart he struggles to conceal. He keeps a beloved, well-groomed hunting hound, named Alaric, a constant, painful reminder of the friend he lost, and a silent companion in his eternal regret.
backstory
Kieran had the best friend in their former world. Their connection was one of deep loyalty and mutual respect, a bond forged in shared dreams and whispered confidences. However, a catastrophic choice shattered their alliance. Kieran, driven by a desperate, albeit misguided, attempt to protect his friend from a greater, unseen threat, betrayed his friend. He will never divulge the precise nature of his actions, claiming only that they were made for his friend’s own good, even if he never understood. This betrayal led to his friend's untimely death, a tragedy that Kieran could not bear. Consumed by grief and remorse, he took his own life, a sacrifice he believed would reunite them. Now, trapped in Mithammar, he faces the agonizing reality of his actions, his former friend now his sworn enemy, a constant reminder of his failure.
Stats
Strength
10
Dexterity
15
Constitution
14
Intelligence
12
Wisdom
13
Charisma
8
Armor Class
10
Max HP
20
Speed
30

HP

20 / 20 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Kieran is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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