Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
Cloned0 times
Created
48 days ago
Last Updated
26 days ago
VisibilityPublic
Abyssal Tide
CR 7Large Elemental
Abyssal Tide
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

The Abyssal Tide is a powerful water elemental that embodies the fury of the ocean's depths. It can manipulate water to create devastating waves and whirlpools, drawing in its enemies and drowning them in its watery embrace.

Details
SizeLarge
TypeElemental
CR7
XP3900
LanguagesAquan
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Embrace

The Abyssal Tide envelops a creature within 5 feet of it. The target must succeed on a DC 16 Constitution saving throw or take 4d8 cold damage and be grappled (escape DC 16). While grappled, the target is considered to be drowning.

Whirlpool

The Abyssal Tide creates a swirling whirlpool in a 20-foot radius centered on a point it can see within 60 feet. Each creature in the area must succeed on a DC 16 Strength saving throw or take 3d10 bludgeoning damage and be pulled 10 feet toward the center.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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