Fantasy
A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played | 20 times |
Cloned | 0 times |
Created | 48 days ago |
Last Updated | 26 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
The Maple Embrace is a guardian of druidic runes, animated by the ancient magic of the forest. It defends sacred spaces by ensnaring intruders with its animated foliage, delivering piercing blows and suffocating them with its branches.
Details
Size | Large |
Type | Plant |
CR | 5 |
XP | 1800 |
Languages | Understands Druidic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Entangling Roots
The Maple Embrace can cause its roots to burst from the ground, attempting to grapple a target within 30 feet. The target must succeed on a Strength saving throw or be restrained.
Piercing Leaves
The Maple Embrace can launch a flurry of razor-sharp leaves at a target within 60 feet, dealing 3d6 slashing damage on a hit.
Suffocating Branches
The creature can use its branches to wrap around a restrained target, dealing 2d8 bludgeoning damage and forcing the target to make a Constitution saving throw or be suffocated until the end of its next turn.