Fantasy
A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played | 21 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP200
Description
Stoneheart Beetles are enigmatic creatures that inhabit serene forest environments. They are known for their unique feeding habits, drawing sustenance from the silent tears of flowers, which they collect with their specialized mouthparts.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Pebble Camouflage
The beetle can blend into its surroundings, gaining advantage on Dexterity (Stealth) checks made to hide.
Piercing Shard
1 piercing damage (1d4), and the target must succeed on a DC 11 Constitution saving throw or be Swollen and Shaken until the end of its next turn.