Fantasy
A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played | 20 times |
Cloned | 0 times |
Created | 47 days ago |
Last Updated | 25 days ago |
Visibility | Public |

The Dungeon of Echoes
Point of Interest
Details
Coordinates | (188, 432) |
Description
Beneath the grand theatre lies the Dungeon of Echoes, a dark and foreboding space where the cries of past prisoners linger in the air. The walls are damp and cold, with iron bars on the windows casting eerie shadows, while the bones of those who failed to escape serve as grim reminders of the dungeon's deadly nature. The player falls here if they step on the Falling Floor Trap and don't succed in a save throw. They get imprisoned here.
Appearance
The dungeon is dimly lit by flickering torches, illuminating the stone walls covered in moss. The floor is uneven, with a hidden trap that causes unsuspecting intruders to plummet into a deeper pit filled with more bones and despair.