
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Weight0.50 lb.
Description
A wand is a magical focus and light melee weapon essential for witches and wizards. Crafted from specific woods and containing unique magical cores, each wand chooses its owner and enhances their spellcasting. It deals 1d4 bludgeoning damage when used physically but is primarily a conduit for magic, imposing disadvantage on spellcasting if used by anyone other than its chosen wielder.
Details
Type | Weapon |
Category | Simple Melee Weapons |
Rarity | Common |
Weight | 0.50 lb. |
Cost | 0.00 |