The Wizarding World  world illustration - Low Fantasy theme
Low Fantasy

The Wizarding World

B
BardCollegeFreshman

Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.


Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played44 times
Cloned7 times
Created
27 days ago
Last Updated
11 days ago
VisibilityPublic
Dementor
CR 6Medium Undead
Dementor
HP Range85 - 85 (Avg: 85)
AC14
XP2300

Description

Dementors are spectral wardens of despair, feeding on positive emotions and leaving victims in hopelessness. They glide silently, shrouded in ragged robes, with skeletal hands and a gaping, decaying mouth that inhales happiness.

Details
SizeMedium
TypeUndead
CR6
XP2300
LanguagesNone
Defenses
Armor Class14
HP Range85 - 85 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Dispair

Any creature starting its turn within 30 feet of a Dementor must make a Wisdom saving throw (DC 14). On a failed save, the creature feels a wave of intense despair and sorrow. They have disadvantage on attack rolls and ability checks until the start of their next turn. This effect stacks.

Kiss of the Dementor

If the Dementor grapples a target, it can attempt the Kiss as an action. The target must make a DC 16 Wisdom saving throw or have its soul sucked out, leaving it in a permanent catatonic state. This can be attempted once per turn.

Soul Drain

Melee spell attack +5 to hit, reach 5 ft., one target. Hit: 2d8 psychic damage, and the Dementor gains temporary hit points equal to half the damage dealt. The target gains one level of exhaustion.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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