
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Dementors are spectral wardens of despair, feeding on positive emotions and leaving victims in hopelessness. They glide silently, shrouded in ragged robes, with skeletal hands and a gaping, decaying mouth that inhales happiness.
Size | Medium |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 14 |
HP Range | 85 - 85 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Dispair
Any creature starting its turn within 30 feet of a Dementor must make a Wisdom saving throw (DC 14). On a failed save, the creature feels a wave of intense despair and sorrow. They have disadvantage on attack rolls and ability checks until the start of their next turn. This effect stacks.
Kiss of the Dementor
If the Dementor grapples a target, it can attempt the Kiss as an action. The target must make a DC 16 Wisdom saving throw or have its soul sucked out, leaving it in a permanent catatonic state. This can be attempted once per turn.
Soul Drain
Melee spell attack +5 to hit, reach 5 ft., one target. Hit: 2d8 psychic damage, and the Dementor gains temporary hit points equal to half the damage dealt. The target gains one level of exhaustion.