
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

HP Range138 - 138 (Avg: 138)
AC16
XP1800
Description
A brutish, immensely strong, and dim-witted creature often employed as a guard or stumbling threat, relying on sheer physical power and resilience rather than cunning or magic.
Details
Size | Large |
Type | Giant |
CR | 5 |
XP | 1800 |
Languages | Understands Giant but speaks only simple grunts |
Defenses
Armor Class | 16 |
HP Range | 138 - 138 (Avg: 138) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Boulder Toss
Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 2d10 + 5 bludgeoning damage. Usable only if rocks are available.
Club Smash
The Troll swings its massive club. (+7 to hit, Reach 10 ft.). On a hit, the target takes 3d8 + 5 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Stench
Any creature starting its turn within 5 feet must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn.