
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
A gigantic, sentient spider with potent venom and high intelligence, fiercely territorial and capable of fluent speech. Acromantulas hunt in packs, using webs to ensnare prey and coordinate attacks with chilling cunning.
Size | Huge |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, Undercommon, Elvish |
Armor Class | 15 |
HP Range | 100 - 120 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
The Acromantula lunges with its fangs. (+6 to hit, Reach 5 ft.). On a hit, the target takes 2d8 + 3 piercing damage, and must make a DC 14 Constitution saving throw. On a failed save, the target is poisoned for 1 minute. While poisoned this way, the target takes 1d6 poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pheromone Call
The Acromantula emits clicking sounds to call for aid. Within 1d4 rounds, 1d4 additional Acromantulas (or 1d2 if already facing a large group) arrive to assist. Used as an action.
Web
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. The restrained target can use an action to make a DC 13 Strength check to break free, or the web can be destroyed (AC 10; 5 HP; vulnerable to fire). Recharge 5-6.