The Wizarding World  world illustration - Low Fantasy theme
Low Fantasy

The Wizarding World

B
BardCollegeFreshman

Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.


Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played44 times
Cloned7 times
Created
27 days ago
Last Updated
11 days ago
VisibilityPublic
Acromantula
CR 6Huge Monstrosity
Acromantula
HP Range100 - 120 (Avg: 110)
AC15
XP2300

Description

A gigantic, sentient spider with potent venom and high intelligence, fiercely territorial and capable of fluent speech. Acromantulas hunt in packs, using webs to ensnare prey and coordinate attacks with chilling cunning.

Details
SizeHuge
TypeMonstrosity
CR6
XP2300
LanguagesCommon, Undercommon, Elvish
Defenses
Armor Class15
HP Range100 - 120 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

The Acromantula lunges with its fangs. (+6 to hit, Reach 5 ft.). On a hit, the target takes 2d8 + 3 piercing damage, and must make a DC 14 Constitution saving throw. On a failed save, the target is poisoned for 1 minute. While poisoned this way, the target takes 1d6 poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pheromone Call

The Acromantula emits clicking sounds to call for aid. Within 1d4 rounds, 1d4 additional Acromantulas (or 1d2 if already facing a large group) arrive to assist. Used as an action.

Web

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. The restrained target can use an action to make a DC 13 Strength check to break free, or the web can be destroyed (AC 10; 5 HP; vulnerable to fire). Recharge 5-6.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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