
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

HP Range18 - 18 (Avg: 18)
AC13
XP200
Description
A slender serpent born from unchecked magical flames, the Ashwinder is a fragile but volatile creature that leaves a trail of hot ash and lays explosive eggs before disintegrating to ash within an hour.
Details
Size | Small |
Type | Elemental |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 18 - 18 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flaming Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 fire damage.
Volatile Demise
(Area Effect): An Ashwinder only lives for approximately one hour from its birth. When its time runs out, or if it is killed, it rapidly disintegrates into a pile of fine ash, but not before laying its eggs.