
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
Grindylows are small, pale green, horned water demons found in lakes, ponds, and rivers. They are aggressive, strong for their size, and use their tenacious grip to drag victims underwater. They serve as guardians for underwater treasures and dwellings.
Size | Small |
Type | Monstrosity |
CR | 0.5 |
XP | 100 |
Languages | understands Aquan but cannot speak |
Armor Class | 12 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature, it is grappled (escape DC 12). Until this grapple ends, the Grindylow can't use its Claws on another target.
Drowning Pull (Recharge 5-6)
If the Grindylow has a creature grappled and is submerged in water, it can attempt to pull the creature underwater. The grappled creature must succeed on a DC 12 Strength saving throw or be pulled 10 feet deeper into the water and begin to drown if it cannot breathe water.
Multiattack
The Grindylow makes two attacks: one with its Bite and one with its Claws